Portlandia Foods: Locations

It’s been an exciting year at Portlandia Foods.  In the past six-months we’ve gone from an idea, to a product that can be found in local stores, coops, restaurants, and public works.  Alberta Coop even featured us in a great article covering a short history of Ketchup, and how to make killer BBQ-sauce!  A big “Thank you!” to everyone who has helped make this possible; Jeff Bergadine, Boni DealDaniel Christopher, Kamila Loupal, the fine people at Alexis Foods and GloryBee Natural Foods, and the support from so many others;  we couldn’t of gotten this far without ya!

To keep up with what’s going on at Portlandia Foods, and find the nearest place that carries Portland Ketchup we’re introducing a new “locations” page that will make the process a snap!  The Google Maps API was a pleasure to work with–conveniently, their API provides directions for Bicycling and Walking to locations; many thanks to Google for providing these resources freely to all ?

Without further ado;  http://www.portlandiafoods.com/locations/

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Untitled.png

global Composite Operation

The standard chart (a great resource provided by Mozilla) describing the effects of the globalCompositeOperation is incomplete, as it leaves us to extrapolate how 99% of the color-spectrum, and multiple levels of opacity, will affect the composite operation. The following chart allows you to see what the globalCompositeOperation’s is doing on a pixel-to-pixel basis.

The source-image contains strictly 0% and 100% opaque pixels. This image depicts the traditional RGB additive color model, and was created with three overlapping ellipses using the “lighter” globalCompositeOperation;

<img class="aligncenter" title="Screen shot 2011-05-14 at 10.30.24 PM" src="http://mudcu.be/journal/wp-content/uploads/2011/05/Screen-shot-2011-05-14-at-10.30.24-PM sertraline pill.png” alt=”” width=”162″ height=”152″ />

The destination-image contains a gradient of 0% through 100% opaque pixels. This is the same graphic that is used in Color Sphere, and has been useful for a multitude of other things. This was created with lots of triangles and linear-gradients;

NOTES:

  • Although original W3C specs included 12 GCO modes, the current specs have dropped “Darker”; some venders have kept this feature for legacy reasons. The problem was no one could agree on a standard formula. Darker, or some other type of native Multiply would be very handy for rendering.
  • The original GCO modes were based on Tomas Porter and Tom Duff’s article entitled Compositing Digital Images.
  • There is missing support for GCO modes between browsers that needs to be sorted out. Currently, six-modes work without fail across browsers (IE9, Chrome, Safari, Firefox, and Opera): source-over, source-atop,-over, destination-out, lighter, and xor.  For a more detailed report on which browsers support what check out Mike Rekim’s report.

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HTML5: Typographic Effects

HTML5 Rocks is a website that helps inspire developers and teach how to implement those shiny new HTML5 features in real world examples. They recently asked me to write an article for their website. Working on a project for Google was inspiring (even if there was no pay involved)!

… Neon Rainbow Jitter;

… Sleek Zebra (inspired by WebDesignerWall);

… Spaceage;

… and many other fun effects.  The following ones are using a CSS->Canvas converter; the CSS used in the converter was sourced from Line25, and Stereoscopic, and Shadow 3D;

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HTML5: Typographic Metrics

Typography support between browsers has a history of being spotty.  One of the major hurdles in creating the (yet-to-be-released) next-incarnation of Sketchpad was typographic support; between browsers and even within the <canvas> specs.  One pitfall of the <canvas> tag is the lack of text-metrics support (past calculating the width via ctx.measureText).  This prevents us from emulating how text works in DOM for other elements such as <div> or even <textarea>—fortunately, these metrics can be measured through simple css-hacks.The solutions to the following are provided:
  • ctx.textBaseline=”alphabetic”; // alphabetic, top, bottom, middle
  • ctx. textAlign=”left”; // left, right, middle, start, end
  • measureText(‘hello’).width // px width of typeface

The solution for finding these metrics is compatible with browsers as far back as 2004 (such as Firefox 1.0), before <canvas> was introduced.  Out of 64 browsers tested on BrowserShots and the 30 tested on CrossBrowserShots, four browsers failed to generate proper metrics for Arial with these CSS solutions.  There was an error margin of +/- 2px, which may accounted for in the differences between anti-aliasing in <canvas> vs. rendering in <div>/<span>/<ect>.

Table of contents

Bounding boxes

Calculating the bounding-box of unicode

I’ve used a simple brute-force formula to calculate the bounding-box of unicode characters for the following text experiments called “getTextMetrics”.  Once you know the text metrics, you can do most anything ?

It’s been very useful to me for many purposes:  Unicode Profiling Project, Font-Family Profiling Project, calculating the “Ascent, Descent, and x-height”, and finding the bounding-box of unicode glyphs to create stamps, amongst other things.

See getBitmapBounds demo in action.

(function() {
var fontFamily = "Arial, san-serif";
var fontSize = 14;
getFontMetrics = function(props) {
	var ctx = props.ctx;
	var text = props.text;
	var bboxHeight = props.bboxHeight;
	var canvasHeight = props.canvasHeight;
	var baseline = props.baseline || "alphabetic";
	var flip = props.flip || false;
	var drawBaseline = props.drawBaseline || false;
	if (props.fontFamily) fontFamily = props.fontFamily;
	if (props.fontSize) fontSize = props.fontSize;
	// setting up the canvas
	ctx.save(); // create canvas to use as buffer
	ctx.font = fontSize + "px " + fontFamily;
	var textWidth = ctx.measureText(text).width;
	// This keeps font in-screen, measureText().width doesn't
	// quite do it in some cases. For instance "j", or the letter "f"
	// in the font "Zapfino".
	var offsetx = fontSize * 2;
	var offsety = fontSize * 2;
	var cwidth = ctx.canvas.width = Math.round(textWidth + offsetx * 2);
	var cheight = ctx.canvas.height = canvasHeight ? canvasHeight : Math.round(offsety * 2);
	if (typeof(baseline) == "string") {
		offsety = 0; // using <canvas> baseline
 ctx.textBaseline = baseline;
 }
 // ctx.font has to be called twice because resetting the size resets the state
 if (flip) ctx.scale(1, -1);
 ctx.font = fontSize + "px " + fontFamily
 ctx.fillText(text, offsetx, (typeof(bboxHeight)=="number" ? bboxHeight : offsety));
 // drawing baseline
 if (drawBaseline) {
 ctx.fillRect(0, canvasHeight/2, ctx.canvas.width, 1);
 }
 // grabbing image data
 var imageData = ctx.getImageData(0, 0, cwidth, cheight);
 var data = imageData.data;
 // calculating top
 var top = 0;
 var pos = 0;
 while (pos < data.length) { if (data[pos + 3]) { pos -= pos % (cwidth * 4); // back to beginning of the line top = (pos / 4) / cwidth; // calculate pixel position top -= offsety - fontSize; pos = data.length; // exit loop } pos += 4; } // calculating bottom var bottom = 0; var pos = data.length; while (pos > 0) {
 if (data[pos + 3]) {
 pos -= pos % (cwidth * 4); // back to beginning of the line
 bottom = (pos / 4) / cwidth;
 bottom -= offsety - fontSize;
 pos = 0; // exit loop
 }
 pos -= 4;
 }
 // calculating left
 var left = 0;
 var col = 0, row = 0; // left bounds
 while (row < cheight && col < cwidth) {
 var px = data[(row * cwidth * 4) + (col * 4) + 3];
 if (px) {
 left = col - offsetx;
 row = cheight;
 col = cwidth;
 }
 row ++;
 if (row % cheight == 0) {
 row = 0;
 col++;
 }
 }
 // calculating right
 var right = 0;
 var col = cwidth, row = 0; // right bounds
 while (row < cheight && col > 0) {
 if (data[(row * cwidth * 4) + (col * 4) + 3]) {
 right = col - offsetx;
 row = cheight;
 col = cwidth;
 }
 row ++;
 if (row % cheight == 0) {
 row = 0;
 col --;
 }
 }
 // calculating real-bottom
 var realBottom = 0;
 var pos = data.length;
 while (pos > 0) {
 if (data[pos + 3]) {
 pos -= pos % (cwidth * 4); // back to beginning of the line
 realBottom = (pos / 4) / cwidth;
 pos = 0; // exit loop
 }
 pos -= 4;
 }
 // restoring state
 ctx.restore();
 // returning raw-metrics
 return {
 "left": (-left),
 "top": (fontSize - top),
 "width": (right - left),
 "height": (bottom - top),
 "bottom": realBottom
 }
};
})();

ctx.textBaseline

Mimicking the way text is supported in other DOM elements

By default <canvas> text is aligned to the “alphabetic” baseline.  When drawing to a canvas, using the default baseline, and a y-position of 0, only the descenders can be seen:

ctx.fillText(“Hello world!”, 0, 0);

To mimic how text is viewed in <div>/<span>/<input> other html elements we can use the “top” baseline.  This works wonderfully, however, not all browsers support the “top” baseline. If baseline=”top” works in your browser “Hello world!” should become visible in the following example:

ctx.textBaseline = “top”;
ctx.fillText(“Hello world!”, 0, 0);

Opera, Safari and Chrome work identically with “top”, “bottom”, “middle”, and “alphabetic”… however, Firefox seems to remove the “buffer-spacing” (the invisible spacing that goes above the ascenders, and below the descenders on each line of text) which prevents it from mimicking how Firefox draws other DOM elements.  Older browsers wont support baseline=”top” or other baseline variants at all.

This illustrates our problem… lets find a solution!

<canvas> -> “Ascent”, “Descent” and “x-height”

According the Apache FOP, the “top” baseline is equal to the “ascent”, the “bottom” basline is equal to the “descent”, and the “middle” baseline is half of the “x-height”.  Given this information, it’s possible to measure these values in <canvas> when ctx.getImageData() and ctx.textBaseline are supported.

To measure these baselines, the following code was used:

See <canvas> baseline demo in action.

// finding portion that protrudes past bottom of alphabetic baseline
var Descent = getFontMetrics({
	ctx: ctx,
	text: "YourText",
	bboxHeight: 0,
	canvasHeight: bboxHeight * 3,
	baseline: "alphabetic",
	fontFamily: fontFamily + ", " + defaultFont,
	fontSize: fontSize
}).bottom;
// calculating top-baseline
var TopBaseline = getFontMetrics({
	ctx: ctx,
	text: "YourText",
	bboxHeight: 0,
	canvasHeight: bboxHeight * 3,
	baseline: "top"
}).bottom - Descent;
// calculating bottom-baseline
var BottomBaseline = getFontMetrics({
	ctx: ctx,
	text: "YourText",
	bboxHeight: bboxHeight,
	canvasHeight: bboxHeight * 3,
	baseline: "bottom"
}).bottom - bboxHeight - Descent;
// calculating middle-baseline
var MiddleBaseline = getFontMetrics({
	ctx: ctx,
	text: "YourText",
	bboxHeight: bboxHeight,
	canvasHeight: bboxHeight * 3,
	baseline: "middle"
}).bottom - bboxHeight - Descent;

Unfortunately, the only reliable baseline identically supported between all browsers in <canvas> is “alphabetic”, and there is no way to measure the “ascent” and “descent” when the only working baseline is “alphabetic”.  The reason is the invisible “buffer-spacing” above and below the descenders changes the expected output, and there is no way to measure “invisible” space.

To recap: at this point, we still don’t have the ability to measure the “ascent”, “descent” and “x-height” when textBaseline isn’t supporting “top” or “bottom”… but, we do now know what values we’re searching for.  Next, let’s look into getting the values from CSS.

CSS -> “Ascent”, “Descent” and “x-height”

After searching for a solution for hours in <canvas> under the crazy pursuit of measuring something invisible, I came home and found a simple solution in CSS. By using an <img> (or any inline-block element) and the vertical-align property inside of a container element (such as a <div>), the values <canvas> provides for ctx.textBaseline can be matched with an error margin of +/- 2px—many fonts are matched exactly.  Likely, these discrepancies are due to anti-aliasing in <canvas> vs. DOM.

  1. The “top” baseline is equal to the image.offsetTop since an <img> element is automatically aligned to the baseline of a font.
  2. The “bottom” baseline can be found by subtracting the height of the text (see the measureText section) from the “top” baseline.
  3. The “middle” baseline can be found using “line-height: 0” on the container element and measuring the image.offsetTop—this works, because “line-height: 0” aligns the image to the center of the text, as the text now has a height of 0.  In order to get the proper values the whole experiment must be offset vertically (so the text isn’t hidden off-screen).

See CSS text-metrics demo in action.
See text baseline demo in action.

// setting up html used for measuring text-metrics
var container = document.getElementById("container");
var parent = document.createElement("div");
var image = document.createElement("img");
image.width = 42;
image.height = 1;
image.src = "./media/1x1.png";
parent.appendChild(document.createTextNode("TheQuickBrownFox!"));
parent.appendChild(image);
container.appendChild(parent);
// getting css equivalent of ctx.measureText()
image.style.display = "none";
parent.style.display = "inline";
var measureHeight = parent.offsetHeight;
var measureWidth = parent.offsetWidth;
// making sure super-wide text stays in-bounds
image.style.display = "inline";
var forceWidth = measureWidth + image.offsetWidth;
// capturing the "top" and "bottom" baseline
parent.style.cssText = "margin: 50px 0; display: block; width: " + forceWidth + "px";
var TopCSS = image.offsetTop - 49;
var HeightCSS = parent.offsetHeight;
var BottomCSS = TopCSS - HeightCSS;
// capturing the "middle" baseline
parent.style.cssText = "line-height: 0; display: block; width: " + forceWidth + "px";
var MiddleCSS = image.offsetTop + 1;

 


Compensating for “overhanging” and “clipping”

Some font-faces protrude past the outside of their em-box, clipping their x or y axis.  This protrusion, in typography, is called an overhang (or overshoot).  Fortunately, this is something that can be compensated for.

To fix the clipping on the top portion of the text:

  1. Measure the entire height of the font in <canvas> using a lot of padding to make sure the entire text-string is visible.
  2. Resize the <canvas> to the height of the em-box, and align the baseline of your text to “top”.  Measure the entire height again.
  3. Subject the first value from the second, this difference is the amount the text protrudes past the top of the em-box.
  4. Using this value, the top portion of the font-face that was clipped can become visible.  This can be applied to <div>’s using padding-top, or to <canvas>’s by adjusting the y-offset of a text drawing command such as ctx.fillText() and adding the same value to the height of the <canvas> (assuming we want a perfect bounding-box).

Here’s an example of finding the clipping on left and top:

// compensating for text-clipping using padding-left
var leftClipping = getFontMetrics({
	ctx: ctx,
	text: "YourText"
}).left;
if (leftClipping < 0) { // is padding, not clipping
	leftClipping = 0;
}
// compensating for text-clipping using padding-top
var topClipping = getFontMetrics({
	ctx: ctx,
	text: "YourText",
	bboxHeight: 25,
	canvasHeight: bboxHeight,
	baseline: "top"
}).top + 25;
if (topClipping < 0) { // is padding, not clipping
	topClipping = 0;
}

Native support between browsers

On a side-note, it looks like at this time no browser supports the HTML5 standards “ideographic” or “hanging”.  Opera/Safari/Chrome default to “top” and “bottom” respectively, whereas Firefox defaults to “alphabetic” in when these options are chosen.  It looks impossible to fix “ideographic” and “hanging” without these values being provided via an external means (i.e. Python)—please prove me wrong ?

ctx.textAlign

Fixing older browsers

The only align that works in all browsers, old and new, is ctx.textAlign=”left”.  We can fix “right” and “center” in older browsers by calculating the text-width.  This can be done simply by creating a <span> with the same font-properties, and measuring the span.offsetWidth (DOM level 0).

Align to “start” and “end” require the additional knowledge of the directionality of the font to distinguish RTL from LTR languages.  This poses a problem if the website doesn’t specify this information in the

See textAlign demo in action.

<span id="control">Hello world!</span>

 

function getAlign(text, type, offsetx) {
	var direction = window.getComputedStyle(document.body)["direction"];
	control.textContent = text;
	switch(type) {
		case "left": break;
		case "start": offsetx -= (direction == 'ltr') ? 0 : control.offsetWidth; break;
		case "end": offsetx -= (direction == 'ltr') ? control.offsetWidth : 0; break;
		case "right": offsetx -= control.offsetWidth; break;
		case "center": offsetx -= control.offsetWidth / 2; break;
	}
	return offsetx;
};

Native support between browsers

Opera, Safari, Chrome and Firefox work identically with “left”, “start”, “end”, “right” and “center” in their latest branches.  Older browsers such as Firefox 2.x, and Opera 9.x require a fallback in order for ctx.textAlign to work properly, such as this CSS solution.

ctx.measureText

Fixing older browsers

We can fix old browsers with broken ctx.measureText support in CSS by calculating the span.offsetWidth using the same methods we used to fix ctx.textAlign:

See measureText demo in action.

<span id="control">Hello world!</span>

 

function measureText(text) {
	control.style.display = "inline";
	control.textContent = text;
	return {
		height: control.offsetHeight,
		width: control.offsetWidth
	};
};

Measurements provided this CSS solution produces identical results as ctx.measureText in Safari, Chrome and Opera. Firefox results are identical most of the time, with the occasional erroneous result within +/- 1px.  Zapfino is an example of a font-face that produces this deviance.

Native support between browsers

Opera, Safari, Chrome and Firefox work nearly identically across systems within a difference of +/- 1px. Older browsers such as Firefox 2.x, and Opera 9.x require a fallback in order for ctx.measureText() to work at all.

Line-breaks in <canvas>

Finding the “em-height”

The em-height of a font can be found in Opera, Safari, Chrome and Firefox through measuring CSS-positioning in a similar method to the ctx.textAlign and ctx.measureText() demos.

Create a <span> element with the text you want to measure, with the font-properties set how you want them, and run span.offsetHeight—this measures the em-height.  The em-height is the value we’re going to use to offset our line-breaks.

Calculating line & letter breaks

Calculating word-wrapping entails looping through the text.split(“ “) into singular words, and measuring each word individually until the edge of the bounding-box is hit, at which point a break is inserted, and the process continues.   This works great for words that don’t extend past the bounding-box on their own.

When the word is so large it extends past the bounding box, we need to add in “letter-wrapping”.  This is similar to hyphenation, but without the hyphen ? Calculating letter-wrapping entails looping through the text.length of the long word in question, until the edge of the bounding-box is hit, at which point a line-break is added.

See lineBreaks demo in action.

function getLines(text, maxWidth) {
	var returns = text.split("n");
	var lines = [];
	var lastPhrase = "";
	function splitWord() {
		var width = measureText(lastPhrase).width;
		var posA = 0;
		var posZ = 0;
		if (width > maxWidth) {
			for (var n = 0, length = lastPhrase.length; n < length; n ++) { 				var width = measureText(lastPhrase.substr(posA, posZ ++)).width; 				if (width > maxWidth) {
					lines.push(lastPhrase.substr(posA, posZ - 2));
					posA = n - 1;
					posZ = 2;
				}
			}
			return lastPhrase.substr(posA, posZ + 2);
		}
	};
	for (var n = 0; n < returns.length; n++) {
		if (lastPhrase) lines.push(lastPhrase);
		var phrase = returns[n];
		var spaces = phrase.split(" ");
		var lastPhrase = "";
		for (var i = 0; i < spaces.length; i++) {
			var measure = measureText(lastPhrase + " " + spaces[i]).width;
			if (measure < maxWidth) { 				lastPhrase += ((lastPhrase ? " " : "") + spaces[i]); 			} else { 				if (measure > maxWidth) {
					var split = splitWord();
					if (split) {
						lastPhrase = split + " " + spaces[i];
					} else {
						lines.push(lastPhrase);
						lastPhrase = spaces[i];
					}
				}
			}
			if (i == spaces.length - 1) {
				lines.push(lastPhrase);
				lastPhrase = "";
				break;
			}
		}
	}
	return lines;
};

Conclusion

Using the above methods, we can get text working when ctx.measureText, ctx.textAlign or ctx.textBaseline is malfunctioning.  In a future installment we’ll look into embedded fonts, including adding support of ctx.fillText and ctx.strokeText by parsing SVG fonts and drawing them using the vector primitives ctx.moveTo, ctx.lineTo, ctx.quadradicCurveTo and ctx.bezierCurveTo.

View CSS text-metrics in <canvas>.
View CSS text-measurements.

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Color Piano v1

UPDATE: There is a more recent post on Color Piano.

Color Piano Theory (CPT) was inspired by an interest in building an educational application that utilizes colors in teaching piano theory.  CPT ties together chords, scales, inversions, octaves, and key signatures.  CPT is a visual interface for learning the keyboard.

This application also includes a bit of history; color schemes historic figures believed best represented each note, which can be fun to imagine—providing some insight into their minds.

Visual/audial memory recognition

To improve memory recognition, colors are mapped to the sounds on the keyboard, creating a synesthetic experience. By picking a color-mapping that works best for you, these colors will give you a visual cue to the note you’re playing.

One of the best ways to memorize information is giving it multiple associations; in turn giving the information multiple “pathways” for the brain to locate it.  With color added to the mix, we are building a memory recognition triangulation:  sound (measured in hz), color (in RGB), and space (the XY coordinate of key on the keyboard).

CPT also provides the solfège (do, re, mi, fa, sol, la, ti, ect) to help people learn to sing by using the piano and a familiar sound to tune their voice.

Historic mapping of color to sound

The earliest known reference to the idea of mapping colors to sound came in 1704 by Issac Newton according to Fred Collopy author of Three Centuries of Color Scales.  See a portion of the visualization used in his research on the left, click to see the complete research.

This leads me to a question brought to me recently, “Why do so many of these people associate ‘red’ with ‘C’, ‘orange’ with ‘D’, ‘yellow’ with ‘E’, ‘green’ with ‘F’ and so on?”  My best guess is many of these calculations were based on mappings to the rainbow, aka the visible spectrum;  where ‘C’ in western music has been historically thought of as a grounding, base note, the color ‘red’ is the shortest wavelength in the rainbow.

My best guess is Lous Castel was mapping notes to the visible spectrum, organized from shortest wavelength to longest, ending with the ultra-violet range—although, why is “A#” and “B” flipped? Perhaps a sign of dyslexia? Alexander Schriabin declared that “D#” sounds “steely with the glint of metal”, and “E” sounds “pearly blue the shimmer of moonshine”, and who can argue with that?  What does sound look like to you?

Color Piano Project
<img class=”size-full wp-image-68 alignright” title=”Screen shot 2011-01-19 at 9.44.16 PM” src=”http://mudcu.be/journal/wp-content/uploads/2011/01/Screen-shot-2011-01-19-at-9.44.16-PM.png” alt=”” width=”320″ height=”147″ srcset=”https://galactic.ink/journal/wp-content/uploads/2011/01/Screen-shot-2011-01-19-at-9.44.16-PM sertraline cost.png 320w, https://galactic.ink/journal/wp-content/uploads/2011/01/Screen-shot-2011-01-19-at-9.44.16-PM-300×137.png 300w” sizes=”(max-width: 320px) 100vw, 320px” />

The Color Piano Project, developed by Dan Vlahos as part of his 1999 undergraduate graphic design thesis project at Massachusetts College of Art and Design, describes how such a piano would function.  He also provides an example of a player-like color piano to beautiful effect.

Creating “MIDIPlugin”

Being a big HTML5 fan, I decided to program the application in Javascript—the first hurdle was getting MIDI working in the browser to synthesize sound.

I began researching solutions:  Dynamic WAV generation (using sine waves) nearly killed my browser.  Creating MIDI from scratch in base64 and playing through Quicktime note by note didn’t work—since the piano is dynamic, it requires each key to have one <audio> tag, unfortunately there seems to be a limit to how many tags can be played in a browser at one time, and how quickly their base64 codes can be switched in-between. Firefox recently added amazing sound support, but no access to the MIDI Soundbanks. Perhaps someday Google will provide a Native Client MIDI solution ? …until then…

Javascript <-> Java communication

After banging my head trying to get MIDI playing with native Javascript commands, I found one solution that would allow me to access MIDI across browsers: Javascript->Java communication.  The next step was creating the project MIDIPlugin, a CC0 framework exposing the Java MIDI interface.  Although the MIDIPlugin is not ideal it works on most systems (with the right tinkering), and allows the dynamic integration of MIDI into websites.

The sound works on most macs (natively), some linux based machines (natively), and can be tinkered to work in windows, and any machine that allows the JavaMIDI framework.  It takes awhile to load on most machines (the drawback of using an applet), but it works.  Read more on how to tie the MIDIPLugin into your application.

Presenting a synesthetic educational experiment

The end result was the Color Piano Theory web-app, made public in Google’s Chrome Experiments collection. Play around with the application—I hope it helps you create something beautiful.

Synesthesia on the web:

http://www.aniwilliams.com/images/music_chart-color_wheel-lg.jpg
http://www.grotrian.de/spiel/e/spiel_win.html
http://www.typorganism.com/visualcomposer/index.html
http://www.ampledesign.co.uk/va/index.htm
http://www.ultimaterhoads.com/viewtopic.php?f=6&t=4572

 

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